Process and Final outcome

The entrance:

The entrance wall and surrounding walls are created by using shapes: Triangle, cube, tube.

Texture:                       colour: red (solid)






Shape: cube


Script used is the scanner script present in the object inventory.












Pillars: Four pillars with texture  and some parts with:

These pillars were built using Tube, Sphere, cube, cylinder

Glow and shininess

Grass floor: shape used is cube and the texture







Grass floor: shape used is cube and the texture







Bushes: Again shape used is cube with multiple prims with texture:






Table and chairs:

Shapes used are cube, tube, cylinder. Sweets are made with sphere.         Texture for table top and chairs :  

Table cloth texture on the table:




The plate containing sweets is a silver plate texture:





Sweets (laddu): sweets are made using sphere shape.

Light is applied to the table top here. So the texture looks different form the chairs though they are all with same texture.

Fountains: cylinder, box, ring. water rotating under the fountain is made up of two layers, one with transparency and the other without transparency.

Texture used:





fountain textures are given below:

Particle system applied.


 Taj Mahal main picture: shape used is cube and the texture used is 

Taj cube is made with box shape and with the same texture above(taj picture)

The golden ball texture used:  

Taj cube and the golden ball are applied with rotation script which is present in the object library. Twinkling is also applied with scripting.

Dewan: shapes used are cylinder and sphere texture: 

After all the final outcome is as follows:



The first image above represents the design plan of the build and the second image is the final outcome of the build.


Problems and Issues:


There were some ideas which went good and also which did not succeed very well due to some reasons. They are given below:


  •       First problem when I started my build was the main Taj Mahal image. It came along with sky in it. The image was later edited in Photoshop to remove the sky part from it. Here I also came to know that we can upload an image even temporary.
  •       The welcome board at the entrance firstly didn’t display the texture but later I realised that the texture was not dragged to the objects inventory. Consequently the result was good.
  •       In the dialog box of Taj cube, none of those buttons did work when clicked on them and the reason was a small piece of code in the main script file.
  •       The trees were highlighted with black lines around the prims; they were then made invisible by applying default transparent texture to them.
  •       There were some issues with the animation applying to an avatar in the dewan area but most of them were solved. The animation I created was very hard to rotate when applied to an avatar. Later I took help from Isa to understand the easy way to make the animation rotate.
  •       The particle system was the hardest one I found to apply to the build. But when I got to know how to do it, the result came good.
  •       Some textures were very confusing with rotations and repeats but worked pretty much good on most of the objects.
  •       The entrance shape in the wall was also one of the hardest parts in the build. The shape consists of all small bits and pieces which were covered in the darkness of the entrance wall.

Did not resolve:

  • Golden Ball was supposed to have a link to another Indian location i.e., teleporting an avatar but couldn’t succeed very well with it.
  • As I was running out of prims, I could build many sweets on the table.
  • The welcome board is displayed any time when an avatar is detected; no matter the avatar is inside or outside.

Requirements being fulfilled


  •   The build is made of 297 prims.
  •   Cylinder, Sphere, Cube, Tube, Triangle, etc. are the primitive types used in the build.
  • Cut, Twist
  •  All the textures used in the build are chosen considering those objects in the real world. Every texture has got their repeats and rotations according to them.
  •  Glows, shininess, Transparency are the manipulations used.
  •  Multiple textures used are very few as they were not very appropriate to the main parts in the build. Small fountain though look as same texture used but are given different textures on them.


In this assessment, I made my initial plan to include few features of Complex interactivity.


  •  Scanning system detecting an avatar an interacting with them in some way: A welcome board at the entrance of the build which looks transparent but when detects an avatar displays a welcome texture.
  •   Prims inventory content passes to an avatar:  A notecard which gives a brief history of Taj Mahal passed to an avatar when Taj cube is clicked.
  •   An appropriate particle system:  4 small fountains which display particle effect fountain movement on them.
  •   A dialog menu:  Dialog menu is displayed when Taj Cube is clicked.
  •  Sitting option with seating an avatar:  The dewan and few chairs in the build are given seating option with scripting.
  •   Prim movement through scripting:  Rotating The Golden Ball and Taj cube was done with scripting.
  •   A link out to a web Page:  In the dialog Box the option other than the notecard is a link button “Taj Pictures” which is linked to a web page which gives a clear and close look of the monument.



Things that are given in the initial planning and was changed or not resolved are given below:

  • Teleporting an avatar as mentioned in the initial planning was given a try but did not succeed.
  • I planned make an option for, an object rezzed from the inventory of another object but as I was running out of prims I didn’t have a chance to proceed with it.

Things that were not mentioned in the planning but later added:

  •   Table with chairs
  •   Dewan
  •   Golden fountain
  •  Sweets
  •   Welcome board

Development of Activity

Taj Mahal picture: This is the main reason of the build. It is the main picture in the picture. I tried this picture with different sizes as the build needs to have a bigger image to be a main attraction. My first image inserted was inserted as original (with blue sky) but the sky colour didn’t match with the second life sky which didn’t look that great and later I had to edit the image in Photoshop to take out the sky part. The edited image looked good in the build.

Pillars: Taj Mahal was an image but those pillars were originally built here.

Grass Floor: The main part of the build (excluding entrance) is built on a grass floor.

Entrance: The whole build is covered with transparent walls with slight design in them. At the entrance an entrance wall created in red and also with the same design as other walls. The reason I didn’t give the wall transparency is: I created the entrance shape with different pieces and shapes which will be visible when transparency is applied to it.

Welcome Board: I got an idea of creating a board to welcome avatars when they enter the build. So that was the welcome board. This board was built to scan an avatar and interact with them. The board initially looks transparent, but when an avatar is detected the welcome board is displayed.

Fountain: 4 small fountains to which particle system was applied to. The particle system is applied to display Yellow colour water effect to them. Another big fountain called Golden fountain was found free in the second life market place which I decided to place somewhere in the build, so I placed it in the middle of the fountain place.

Dewan: In other words called a kind of sofa which is present to give a traditional Indian look in the build. It was textured red as that is the main colour of dewans. Two pillows have been scripted to apply animation to an avatar when clicked on them. A text will be displayed to show which pillow has that option. I created only one animation in the build which was made using QAvimator software.

Table and chairs: This was built just to make the build look complete without big gaps. Any way I thought of giving a seating option when clicked on the chairs. The table and chairs were given same texture but as the table top was given light, the texture on it looked bright and different to those in the chairs.

Trees: These trees are present beside fountains. The real Taj Mahal has same type of trees and fountain and that is why I got an idea of building them in the same way.

Bushes: Bushes were built just for a natural purpose so that the build looks beautiful with greenery.

Golden Ball and Taj Cube: Taj cube was built to give an option to an avatar to know about Taj Mahal which is given in a form of notecard and link. When clicked a dialog box is displayed with two options i.e., A link to a web page and a notecard which gives a brief history about Taj Mahal. I tried inserting pictures into the notecard but it didn’t work, so I gave up. Golden Ball was built to give a teleporting option to avatar to another Indian location. They both were given twinkling effect with script.

Design Plan

A table on the left side of the build contain a light effect and the chairs will be given seating option with script.

The main build “Taj Mahal” is an image which is surrounded by 4 built pillars. Glow, shininess are used on them.

The entrance display mat shows transparency when no avatar is detected but when an avatar is detected, a rectangular board with welcome image texture will be visible to the avatar.

Dewan gives some animation poses for an avatar.

Initial Planning

Your idea – what you want to do!

Initially I had no idea what to do in my assessment. Later with the help of Clare I could get an idea of building something with an Indian Theme. So I just went through Google searching for some Indian locations, tourist places. There I found a pic of “Taj Mahal”, one of the 7 monuments in the world. I went through the pic looking if that was possible to build as my assignment. The pic was so good and very huge, I realised that I will run out of prims if I build it, so I decided to use the image as a part of my location.
Where you focus is in terms of the criteria for the assignment

My focus is towards building the location around the image also assessment requirements.
Why/what the purpose is of the ‘thing’

The purpose is to create a tourist place with the world famous monument.
what will doing this entail

It contains an Image of Taj Mahal surrounded by four pillars built on top of high floor.

A place near the monument where avatars could buy photos of Taj Mahal If they want to keep them.

Ground will be given grass texture. In front of the monument few trees which gives a good look for Taj Mahal.
what don’t I have or don’t I know that I will need.

At present I have got almost all the details and workplace to do my assessment. I may not have some scripts which are used while doing the assessment. As I am not that experienced with building everything I create in this location will take some time individually.
What kinds of scripts/textures/locations/particles…….do I need.

  • I will need a script for teleporting avatar
  • A script for notepad
  • To move prim
  • Passing an object to other avatar
  • Scanning system detecting avatar.

I will need a location to build my assessment which is given already.

I will need textures which will match Taj Mahal colour, Taj Mahal texture and related images. (Some other kinds may also be added in my build later)
What will I need to create myself

Firstly a design plan with all the objects I am going to create, import or build. Get an image of the monument, Textures which match the building, scripts going to be used on the objects. Floor on which pillars and the Image stands, grass ground, water texture in front of the main image, few trees near the water. Transparent walls to highlight the size of the location, some objects using scripts which are not planned yet.
What others might I need – e.g. Video-editing software do I need, what visitors do I need?

Visitors are the tourists of course, as this is a tourist location. This is a simple build and I don’t think I will need software type of technologies.
What I hope the end product will be…

I hope this location should be a good place to show the monument as an example to the real one in India.
Sketchy Storyboard maybe?

Storyboard will be given as design plan in my next blog post.
Is this feasible in the time and what could be left out if necessary.

I think I can work out this completely within the given time. Hopefully I won’t be left out with something at last.
Project plan/timeline….

I started building before I create my plan. The reason is I wanted to see of my idea works or not. The build I finished till now gave me some confidence that this idea could work, so today I started my planning and design.

This week : Planning and design prepared and possibly posted on the website.

Week start 4 June: Try to finish all of the things to be built in the location.

Week start 11 June: Scripting the objects required.

Week start 18 June: Finalise the build and scripting used and finish.

(Above plan will contain blog postings accordingly.)



Protecting Intellectual Peoperty


How the Permissions systems protects IP:

Intellectual Property (IP) is an umbrella term used for human innovations and creativity that are capable of being protected under national law and international treaties. IP includes a diverse range of commercial assets from patents for new inventions through to copyright protected artworks. Common types of intellectual property rights include: copyrights, trademarks, patents, industrial design rights and trade secrets in some jurisdictions.

In Second Life, to preserve the objects created by the creator the three permissions have been made. Though the creator has the copyrights for the object he has created, there are chances of theft. The permissions by Second Life give the creator way to protect their objects from copying or modifying by some other persons. Only when the permissions are given to other person modification or copying can be done by the concerned one. We should also have copyrights for those we create or own in our real life.


A brief description of what CopyBot is and how it can/should be used

CopyBot was originally created as a debugging tool by the libsecondlife development team, and was created with such purposes in mind as an import/export or “backup” tool within Second life. CopyBot can/should be used as follows:

 Exporting one’s own intellectual property to other environments.

 Export objects within Second Life to an XML File.

 Backup the content or the creation within grids. If you import the XML file to Open Sim, the object still shows your name as the creator.


An analysis of ways in which creators of content can protect (or open up) their creations in a virtual world.

As CopyBot can be done with any relation to permissions on objects, the user should look for another way of protecting their data. Creating a copyright watermark on the object can also be useful so that if any person copies your object, the watermark still remains on it.

If you are selling an object or giving some permission to outsiders, just leave a message in a notecard like “You are free to keep, modify and copy but keep my name on it”

a. The Digital Millennium Copyright Act (DMCA) is a United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or services intended to circumvent measures (commonly known as digital rights management or DRM) that control access to copyrighted works.

b. Creative Commons provides a range of copyright licences, freely available to the public, which allow those creating intellectual property – including authors, artists, educators and scientists – to mark their work with the freedoms they want it to carry. For more information about copyrights at creative commons: